But then it wants to run prerequisite Exes as administrator. Which is fine when downloading Unreal Engine as a standard user. Given uses Full Control over c:\program files\epic games. I managed to get it to launch as system account via a SCCM package so the launcher can auto update. I don't mind users updating it themselves. I've been fighting with this for the last few days. What is now my problem is due to the size of the package I want to deploy it running from the SCCM DP share rather than as a modern application model package which gets copied into the local cache. I see from reading the Unreal forums it's to do with some phone-home analytics that you are allowed to remove. It works although wants to create firewall rules when you login to the machine with admin rights, it works without this. Wrapped it all in a PSAppdeploytoolkit wrapper script to try and keep our environment consistent. AdvancedInstaller and the Old WISE packager I'm told are much better at dealing with these large file sets but have other issues.Ĥ. This took several days and a few calls to friends that are professional application packagers as I used AdminStudio and it really does not like very large sets of files. Created an MSI to drop the files and create shortcut to UE4editor.exe. Copied C:\Program Files\EpicGames folder to my packaging work area.ģ. Downloaded the launcher and installed on lab machine.Ģ. Well I made progress on packaging up Unreal Engine 4.10.ġ.
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